Illustration for article titled Final Fantasy Brave Exvius Conquered Trials Part 2em/em

It’s been a while since I last decided to put my nose to the grindstone and beat some trails in FFBE, but last weekend I managed to make the time to beat some of the new trials in FFBE. Here are my thoughts on all the different trials I tackled.

Illustration for article titled Final Fantasy Brave Exvius Conquered Trials Part 2em/em
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Despite the difficulty rating, I found this trial to be incredibly easy. This trail was basically a super trial where you had to complete 3 of the previous trails that were released in the game in one sitting. Unfortunately, the trail was bugged when it was released and you could skip the 3rd fight in the trail by using a skill to run from the 3rd battle. So, I ended up just clobbering the first two fights with some of my strongest units and then I used a smoke bomb to run from the 3rd fight. It was hilarious cheesing this fight and I’m glad I got some fantastic rewards for beating the trail.

Illustration for article titled Final Fantasy Brave Exvius Conquered Trials Part 2em/em

Man, I would have had so much of easier time with this trial if I wasn’t stubborn and didn’t insist on using Noctis as my evasion tank. The boss in this trial is incredibly simple in that he would use an aoe magic attack every turn and then use a couple powerful single target physical attacks. After you reduce the boss’ hp by a certain amount, the boss will do an extremely powerful aoe physical attack as well as his regular routine.

Basically, all I needed to do was use a 100% physical attack evasion to absorb all of the boss’ physical damage while also making sure the rest of my team was able to survive the boss’ magical attack. I had the gear to do the later, but I was an idiot and insisted on using Noctis as my evasion tank because I thought I could get around the aoe physical attack with my other units. Spoiler alert, I wasn’t able to deal with that physical attack until I realized I could use a different unit to make Noctis tank the AOE attack. I also realized I could have swapped Noctis with Warrior of Light to do my tanking instead because he has a skill that gives him 100% provoke and a skill that allows him to absorb aoe physical attacks… God I felt like a moron after this trial

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Illustration for article titled Final Fantasy Brave Exvius Conquered Trials Part 2em/em
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Golem 3* Trial

Like the previous trial, I was a moron and I insisted on using Noctis as my evasion tank instead of Warrior of Light, who would have done a much better job. Golem basically had the same pattern as the iron colossus, but his physical aoe attack was on a turn timer rather than an hp threshold and Golem’s aoe magic attack was earth elemental.

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I just had Basch tank the aoe magic attack because I could gear him to have 100% earth damage resist and my Noctis would taunt the boss to absorb all of the boss’ single target attacks. Where my initial strategy fell apart was when the boss did his aoe physical attack. I initially tried to have Basch tank the aoe physical attack, but he would end up also absorbing Golem’s single target attacks as well, which were non elemental and usually ended up killing him before he could tank the aoe attack.I got lucky on my 3rd run in that the boss didn’t kill Basch before he absorbed the aoe physical attack and so I destroyed the boss after that point. Although, I eventually beat Golem, I feel that I could have beaten him faster if I used Warrior of Light to absorb the boss’ physical attacks instead of Noctis.

Illustration for article titled Final Fantasy Brave Exvius Conquered Trials Part 2em/em
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Carbuncle 3* Trial

Man this trial was a pain. I decided to use a cheesy strat using Setzer’s fixed damage to kill the boss, but damn did it take long to do this. Basically, I had a magic tank that could absorb the boss’ magic damage since the boss primarily did magic damage, I had two magic chainers to build up a huge chains to build up my damage multiplier, and then I had 2 Setzers nuke the boss with their fixed damage.

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The main problem with this strategy is that Setzer’s fixed damage is random and so it took 30 minutes of waiting for my Setzers to get enough good rolls to kill the boss. Otherwise, I was stuck in a 3 turn look of buffing, chaining, and damaging Carbuncle until he died. I seriously hope I don’t have to do another trial like this any time soon.

With these 4 trials down, I only have 3 more trials left. Two are 10-man trials, which are always a pain to gear for and then the Scorn of the Intangir trial, which I’m dreading because it looks like I’ll have to use a strategy similar to Carbuncle’s trial.

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